

This is NOT the first time I have asked these questions and it looks like others have raised the same concerns as well. I am asking these QUESTIONS YET AGAIN, as it looks like others questions are being answered, yet for some odd reason these are ignored, fully.

Question 3: Is the game expecting everyone to delete 20 people from their FL just to start this.? Who in the heck do you think this will happen with any higher level player who has 140 people on their FL and then they will NOT BE ABLE to send out anymore Friend Request.? Are you people using your head over there to take into account the people who will NOT DO THIS.? Question 2: What about this being implemented to include our Guild as well.? Question 1: What about our Friendslist restriction of 80 invites and 140 people (besides our self). Well Since NONE of my BIG Two (2) Question were addressed or attempted to be answered in anyway shape or form, I will ask them YET AGAIN and not only here but on the Real Server and not here in BETA. It would allow players to fix collection time if they missed it on time, without need to waste whole day. Works for great buildings and town hall too if collected while boost is active. Working time boost - lowers cycle duration by 5% / 10% / 15% in all buildings for jobs started in next 4h / 12h / 24h. Recruitment boost - it doesnt work on Alcatraz, making it very weak for current price. This way people can still fight for points and city defense boost is still useful to give attackers bigger losses. After winning with shield active attacker gets information that city is under shield and plunder action behaves like already used up (so even when shield burns out plundering wont be possible). City shield - it would be fine if it would protect from plundering only, attacking should still be possible. 1:3 maybe someone will use if he badly need some good and cant find anyone with it on global chat. Exchange ratio 1:10 or 1:5 is preety much same and useless. Medals would finally be useful for something. 3 extra turns for 1 hour would encourage economic players to solve expedition as much as they can, spending medals. More expensive options should give more extra turns. Longer boost time is useless, as its better to activate 15m multiple times once attempts regenerate. Construction boost - seems fine when you want rebuild city fast.Ĭurrently only 15 min option is useful. Price is fine - it costs high enough to use it when really needed. Attack and defense boost - seems most usefull boosts, although they should increase both attack and defense values (like great buildings do). Its very expensive now, but if its too cheap people would sell culture buildings and just buy happines for silver. Its usually much easier to just ask on global chat to polish building.

Coin and supplies boost (very good for starting players, less usefull later)
